A. Participants
You may only participate in a tournament if you have
5 games recorded in the BAR. The tournament organizer may limit the number of participants in which case the participants should be selected on a first come
first served basis.
Note: The
Band of Brothers Club Champion Tournament is exempt from this participant
rule. Some special competitions may also receive exemptions.
B. Deadlines
Guideline:
One week should be
allowed for every four combat mission turns in a battle. This schedule
should allow more than enough time to get the battles finished and even
allow for a few minor delays.
Combat Mission
Turns |
Weeks Allowed |
4 or less |
1 |
5 to 8 |
2 |
9 to 12 |
3 |
13 to 16 |
4 |
17 to 20 |
5 |
21 to 24 |
6 |
25 to 28 |
7 |
29 to 32 |
8 |
33 to 36 |
9 |
37 to 40 |
10 |
When a tournament
deadline is set it needs to be a hard deadline, no extensions, especially
with the ample time the above schedule allows.
A tournament organizer
may deviate from the above schedule but any deadline set must be hard and
fast.
Both players involved
in a battle are responsible for getting the game finished by the deadline.
If your opponent is not carrying their weight you should notify the
tournament organizer as soon as possible so they may look into the problem.
Should a game not be
completed by the deadline and the tournament organizer is able to single out
one player as the cause, then that player will be disqualified and his
opponent will advance. If he is unable to single out one player as the cause
then both players will be disqualified and neither player will advance. So
let the tournament organizer know if you are having a problem.
C. Demerits
Receiving
Demerits
The tournament organizer, Visom, and/or
Kilroy may
give a disqualified
member a demerit if they feel it is deserved. The effects of demerits are as
follows:
Demerits |
Penalty |
1 |
None |
2 |
Member must be approved by the
tournament
organizer to gain entry into a tournament |
3 |
Member is banned from tournament play
for two months |
4 |
Member is banned for six months from
tournament play |
Erasing Demerits
When a member that has
demerits successfully completes their obligation for an entire tournament,
one demerit will be erased. It is the member’s responsibility to notify
Stryker that a demerit should be erased.